The guided path between the official AudioKit Cookbook and your first original music app. Read any recipe, modify the signal chain, and ship something playable — without becoming a full-time DSP engineer first.
Most Swift courses teach general apps. This one teaches sound — real-time interaction, audio-specific architecture, and the exact patterns the Cookbook uses but never explains.
Decode the Conductor → AudioEngine → mixer → output flow. After lesson 2 you'll never stare at a Cookbook file again wondering where the sound actually starts.
Add filters, swap nodes, route wet/dry. You'll know which parameter to twist, why the chain is in that order, and how to keep it from going silent.
Pick a capstone — Pocket Synth, Sample Pad, FX Playground, or Tuner — and finish it. Real signal flow, real UI, real App Store-ready package.
Each capstone is a complete Cookbook-style mini app with a starter branch, finished branch, and walkthrough video.
Built around the Cookbook's own recipes — orientation, anatomy, sound, controls, files, filters, effects, character FX, visual audio, sequencing, capstone.
Install Xcode dependencies, run the Cookbook, understand AudioKit as a Swift audio framework for iOS, macOS, and tvOS.
Read the Cookbook pattern: Conductor, observable state, SwiftUI view, AudioEngine, nodes, mixer, output.
Build an oscillator, add amplitude and frequency control, start and stop the engine, and avoid the common silence bugs.
Knobs, sliders, on-screen keyboard, note on/off, and the small music-theory helpers that make a synth feel playable.
Load, play, stop, loop, and sequence audio files with AudioPlayer-style recipes and transport controls.
Low pass, high pass, band pass, resonance, EQ — and before/after listening habits that train your ears.
Delay, reverb, chorus, flanger, tremolo, panner, plus wet/dry controls and routing.
Bitcrushing, clipping, decimation, ring modulation, and gain staging that doesn't blow your ears out.
Waveform, FFT, tuner, and basic analysis so students can see sound as well as hear it.
Drum patterns, samplers, arpeggiation, MIDI note events, and timing that holds together.
Build one original Cookbook-style recipe — Pocket Synth, Sample Pad, FX Playground, Tuner, or Drum Toy. Finished mini app, code walkthrough, next-step roadmap.
You ship apps, but audio code feels mysterious. The Cookbook examples run — you just can't read or modify them with confidence. This course gives you the mental model.
You understand sound deeply but not SwiftUI, Xcode, or app architecture. You're here to turn ideas into iOS and macOS prototypes without a CS degree.
Small app teams, plugin devs, creative technologists, and game audio engineers who need a fast, practical bridge to evaluate AudioKit for prototypes and tools.
No 40-hour SwiftUI marathon. No throwaway "hello world" projects. Just the exact path from the Cookbook to a working audio app you're proud to demo.
Pay once, own the course forever. Watch the lessons in any order, on any device.
A complete free lesson plus the Cookbook Map PDF. No spam — one email per week with a recipe breakdown, an audio clip, and a code diff. Unsubscribe in one click.
Eleven lessons, a companion repo, a PDF, and four capstones to pick from. €49, one payment, yours forever.